Monday, 15 March 2010

Super Strike Gunner SNES Review

Oh my lord what a bore, back in the 80's and 90's shump's were like FPS, they were everywhere the only difference was that the popular ones were good well the less popular ones weren't. Super Strike Gunner is such a game.
To start off the game is just so dull and bland the backgrounds are lifeless and plain, the levels are repetitive and the enemy patterns are easier than a game of Simon.
At the lest I can say the developers got the gameplay right the ship moves smoothly and the controls are sound. Before each stage you get to pick a special weapon what I like about the weapons is how they react to the control's, for example with the turret the bullets go faster if you push the button down hard and then you have weapons like the spread missiles where the amount you fire depends on how long you hold the button down for. This is the nicest thing I can say about the game, if it wasn't for the games dullness I would recommend it but lets not get ahead of ourselves.
The game isn't very difficult if you were to stay focused you would easily get through the stages without dying. The enemies ranged from stuff like plans, jets choppers, thanks ,boats, turrets and all the other boring stuff, why is everything grey or brown? Why can't the enemies be a little more varied or colourful?
The bosses suck, they are over sized and fill multiple screens, it's not always a bad thing but it isn't needed the bosses week points and weapons are all spread out so it is easy to take the boss down while avoiding gun fire. Like all shump's there are power up's, but these are crappy ones they come in two flavours ammo refill and weapon upgrade (or what is in some cases a downgrade considering how bad some upgrades are) and as always you die and you lose all the time and effort you worked on.
What really annoy's me is the level design, there are times when you can go as long as 15 seconds without there being any enemies on the screen.
One more thing, if you hold down the fire button and fly the the to of the screen your rate of fire increases, this is because the game only allows so many shoots on the screen at once, it also works when you are shooting things from up close, try it yourself the bosses will go down much faster.
The graphics while not bad just scream generic dullness, the kind that visually bores you and causes you to loose interest like I did. The backgrounds vary you have your classic jungle, desert, beach, sea and sky themes along with a few others, the creativity is lacking.
The music sucks, like the rest of the game it is boring and uninspired, just pointless samples that loop over and over.
In all Super Strike gunner may not be the worst shump ever but it is one hell of a boring one, avoid.

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